The week 8 lecture was truly fascinating.
The lecture was primarily concerned with the concept of virtual philosophy.
• How to read the virtual: Plato
• At an ancient party the wine runs out and strange drunk talk ensues.
• The mind, the psyche animated your body: to do with the way you think.
• Plato conceived the notion that ideas are different to your body.
• The computer is similar to the myth of the cave. Life flourishes in the cave.
• In culture, in the cave we can all get involved.
• When you get tired, people rely on others opinions. You break out of your chains and go into the light of day…. you must wait for your eyes to adjust.
• The lovers of wisdom go out of the cave: what the psyche knows not the body.
• Those who want to organise space, must use reason.
• Threading together and epic poetry and the ideas of two competing school of thinking: Hereaclitas and Paramenadies (everything that is, is)
• We must understand existence.
• In Italy, hanging out in Venice. In the renascence period and the birth of the library indexing system = it tells you where in the network to go, tells you where to locate the book.
• The Tic Tac box is an object. Access to virtual is through reason.
• The web address is a direct link, a virtual pointer for where what space is.
• The enlightment project: Rene DeCart = was through that there is mind and body. Mind controls the body. He asked “Can we rely on unity of mind and body?” The body is treacherous. When my hands are cold and I put them in warm water, they feel warmer. Body heightens sensations.
• It is important to build up a tolerance
• He then tried to find location in the brain for self consiousness.
• In the 1950s’ Heisenberg and the uncertainty principle. When you don’t see something, it has and equal chance of being there. The observer matters.
• Quantum Mechanics in the 60’s and 70’s. You are never wholly there.
• Neuro science is the study of the brain. The idea that the brain is reliant on energy. Reality is a construct of your mental imaging.
• The materiality of the world is virtual.
• Delevze wanted to say ‘transdental imperisism’ the world exists through your interaction with it.
• When you are not observing an object, you cant interact with it.
• Virtual means it is extra than what is just presented in front of you.
• Virtual reality: video games, virtual architectural walk throughs.
The week 8 lecture was truly fascinating.
The week seven lecture was split up into three different sections: Free software alternatives, How to get GNU/Linux to run on your computer and Creative Commons/floss video’s.
Firstly, we were presented with a hefty list of readily available free software which most people tend to use. These programs were free multi-platform software that everyone can benefit from. Some of the programs discussed were:
- The web browser, Mozila Firefox
- The MSN client, aMSN
- The Mindmap tool, Freemind
- The multi format text editor, Notepad
We were then encouraged to support free software by using it and furthermore, that we should consider supporting the free software foundation.
The second part of the lecture was primarily concerned with the operating system GNU/Linux and how we as users might be able to get this program to run on our computer systems.
Most operating systems can be installed via the use of a boot CD or DVD. The best way to obtain a copy of Linux would be to find a liveCD in order to load Linux from a CD and not alter or harm the files already on your present computer system.
Secondly, download Disk Image, which is also known as an ISO file.
We were then given a link where we might be able to download an ISO file on to our hard drives, which would enable us to install Linux on our computer systems.
In the third part of the lecture we were shown a series of Creative Commons ‘shared culture’ videos in order to encourage and inspire us for our assessment tasks.
"Week 7 Video Production: a video of me driving around my suburb to a cover of Michael Jackson’s ‘Wanna be Startin Somethin’……. the main message, ‘wear your seatbelt’ as I have!"
Find the answers to these questions:
What kinds of content does Facebook have?
- Facebook is a social network website that allows users to add friends, send them personal messages, update their personal profiles and notify their friends about themselves. Users can upload photos and videos and join networks organised by schools and workplaces.
What kinds of content to they not allow?
- Facebook prohibits nudity, pornography, depictions of violence, profanity and most importantly, spam.
- Users will be banned if facebook’s automated spam blocker thinks they are spamming or using a bot to send spam.
What sort of license do they apply to users content - that is who owns the content once you upload it and what can they do with it? (e.g the terms when you sign license agreements)
- According to Facebooks terms of service, users own and control their information, not the website. Users can remove their content at any time, at which the license would expire.
The week six lecture was primarily concerned with how new media has gradually turned into social media. To elaborate, the virtual community versus the individual identity.
Technology is also knowledge along with the physical thing.
Virtual c0mmunities are based on bulletin boards. This is when a bunch of people hand out and become friends in the virtual sense.
Individual identity – who you are when you are online. The question was posed upon us: who is your online persona?
Social media has allowed people to overcome geographic boundaries. We are no longer in a virtual community. Now we are the common interest – the ego centric network.
We then went on to discuss Tim O’Reiley and his conception of Web 2.0. Changes in the internet about the way we relate to the internet. Web 2.0 allowed regular people to add content onto the internet for all to see.
This allowed people to create web services about you and the people you associate with on the internet.
Web 2.0 is also known as read-write web = these are services which we have been readily using for the last five years.
Social media has been around for 2-3 years.
The question were posed upon us:
If you’re getting these services for free, what’s in it for the business who run these web 2.0?
After all, they are businesses and they do make allot of money…. So how do they make money? With your help… they have your information and they sell it.
The week five lecture was primarily concerned with how the consumer has changed the way media is consumed.
Firstly we examined the ‘screens of life’, firstly focusing on the big screens of life.
The big screens of life are media channels such as television and cinema. These are two primary ways in which we have consumed our media over the last 100 years. Essentially, it is a passive form of consumption.
But with changing trends and new technologies, the consumer now has greater choice and power.
The small screens of live are media channels such as personal media players and mobile phones. These are active forms of consumption whereby we as consumers can actively choose what media we put on our screens.
We then examined how the world wide web has effected the way we consume and produce media. For example: watching television and movies online, wherever and whenever we want.
The internet has also allowed us to produce content in a variety of different forms:
- news and information
News and Information: citizen journalism is concerned with everyday people and their ability to publish news stories online for all to see. There are some in this arena referred to as MoJo’s or mobile journalists.
Entertainment: short films have been the mainstay for students and aspiring film makers. Traditional avenues have been film festivals which are often difficult to get exposure. The internet has broken down this barrier. More notably, this has changed since video has become an avenue on the web.
Fan Films: this is the way things are produced such as: mashups, recuts and mobile phone videos.
Historically, we as consumers have been forced into being passive media consumers. However, with the emergence of new technology over the last 15 years, now the balance is tipped in our favour.
The question was then posed upon us: Is it good enough to reuse/recycle media? Or should we reinvent?
All in all, it was a very interesting and informative lecture.
1. What is the weight of the world’s biggest machine? How much did it cost to build?
The world’s biggest machine is a ‘Liebherr T 282B Earth Hauling Truck’. It is an earth hauling dump truck, with a maximum operating weight of 592 tons. It cost $US3.5 million to build. (http://www.bukisa.com/articles/40463_worlds-largest-machines-ever-built)
2. Find a live webcam in Antarctica. Can you find a place to stay in Antarctica?
A live webcam in Antarctica can be found at the following web address: http://www.antarctica.gov.au/webcams/mawson
There is no place to stay, eat, sleep or drink in Antarctica.
3. When and what was the first example of global digital communication?
The earliest example of global digital communication would have to be the electric telegraph and morse code. This technology was introduced in 1838 and paved the way for global communications. Mechanically operated, the electric telegraph was very common throughout Europe and the United States throughout the 19th century, spanning great distances.
4. What is the cheapest form of travel from the Gold Coast to Melbourne?
Clearly, the cheapest form of travel from the Gold Coast to Melbourne is via aircraft, through Tiger air. A one way flight from the Gold Coast to Melbourne costs $58.95. This option would be considerably cheaper than driving the distance where fuel prices are concerned.
5. Who is Douglas Engelbart? What is he know for?
Douglas Engelbart is a famous American inventor, often referred to as an internet pioneer. He had many ideas, which seemed far fetched at the time but were later taken for granted. In particular, he is known for inventing the computer mouse, which has paved the way consumers use the personal computer. Douglas Engelbart sees technology as the answer to dealing with the ever more complex modern world, dedicating his life to developing technology to augment human intellect.
6. What is the best way (quickest, most reliable) to contact Stephen Conroy? (who is this guy?)
Stephen Conroy is the Australian federal minister for broadband, communications and the digital economy.
Perhaps the best way to contact him would be via surface mail:
Canberra ACT 2600
7. What song was top of the Australian pop charts this week in 1980?
The song ‘Moscow’ by Genghis Khan was the top of the Australian pop charts this week, in 1980 according to the Kent Music Report.
8. How would you define the term ‘ontology’? In your own words, what does it really mean?
The term ontology refers to the study of categories of things that exist in some domain (http://www.jfsowa.com/ontology/). To elaborate, it is a specification of conceptualisation and is concerned with the subject of existence; knowledge and knowing, related to artificial intelligence (A.I). ‘Ontology is a description of the concepts and relationships that can exist for an agent or community of agents’. Ontologies are designed so that knowledge can be shared amongst other agents, where artificial intelligence A.I. is concerned.
9. What type of camera is used to make ‘Google Street View’?
The camera used to make ‘Google Street View’ is an 11 lens Dodeca 2360 camera produced by Immersive Media. It is a softball size camera that records from a dozen different angles at 30 frames per second. Later, the photos can be extracted and stitched together to form pictures with a resolution of 2400 by 1200 pixels.
10. Name three computer operating systems (not for phones) that are NOT Apple OS or MS-Windows operating systems?
a) who created it and when? b) how can you get a copy of the operating system to use on your computer?
- Linux is a computer operating system which can be installed on a variety of computer hardware devices ranging from mobile phones to tablet computers to video game consoles (http://www.trl.ibm.com/projects/ngm/wp10_e.htm). It is mostly known for its use in servers and has gained popularity in recent years for its practicality and ease of use. It was created in 1991 by Linus Benedict Torvalds, a Finnish software engineer (http://www.time.com/time/europe/hero2006/torvalds.html).
- NetBSD was a freely available computer operating system (http://oreilly.com/catalog/opensources/book/kirkmck.html). Due to its convenient licence and portability it is used in embedded systems, referred to as the travelling operating system (http://www.ibm.com/developerworks/aix/library/au-netbsd.html), popular in portable devices. It was first developed in 1993 (http://ftp.netbsd.org/pub/NetBSD/misc/release/NetBSD/NetBSD-0.8) as part of the Unix derivative Berkley Software Distribution computer operating system, developed by a group of software engineers at Bell Labs (Stuart B  ‘Principles of Operating Systems; design and applications’ Boston Massachusetts: Thompson Learning, p. 23).
- Ms-Dos was a popular operating system for x86 based personal computers. It was the main operating system for IBM PC compatible personal computers throughout the 1980’s and 1990’s. It was developed in 1981 by Tim Patterson, a Microsoft software engineer (http://www.patersontech.com/Dos/Micronews/paterson04_10_98.htm).
The week 4 lecture was a very basic look back at the last 100 years of cinema and how we have gone from the small screen, to the big screen to the small screen once again. We explored different mediums and the evolution of new technologies which shaped the way media content has been viewed.
Essentially, how new technologies have spawned new revenues of distribution and how we consume our media.
The history of the moving image is as follows:
1895 – the birth of cinema in France
1906 – the first full length narrative feature film, made in Australia
1913 – the birth of the studio system: Thomas Harper developed a system of advanced planning and budgeting… similar to Henry Fords system of producing automobiles
1927 – the end of the silent era and the ability to record sound on film
1929 – the first talking, colour motion picture (which was a musical)
1933 – the first drive in theatre opens
1937 – the first full length animated feature is released (which was Snow White and the Seven Dwarfs)
1939 – the introduction of television; the studios saw it as a great threat
1952 – the introduction of 3D technology. The first full length 3D film is released (3D films were often SciFi/Horror)
1955 – Studios reacted to television effectively by opening their vaults to television studios, renting films. This woke up Hollywood to distribution possibilities.
1956 – the first video tape recorder. This was not for home use, merely for television studios only. It was used to back up film and repeat/rerun content (the birth of the rerun)
1959 – experiments were conducted on movie theatre goers: placing electric motors underneath seats to add suspense to movies. The introduction of aromarania (smell-o-vision) to produce aromas seen on film.
1963 – the first multiplex opened. Also, the first consumer video tape recorder was released; costing $30,000
1967 – the first portable video camera
1969 – Sony produced the first video cassette recorder, for the general public to record their favourite programs at home. It was considerably cheaper.
1970 – IMAX theatres open; it was introduced in an effort to get people to go to the cinema
1978 – Philips introduced the first video Lazer disc. Similar to DVD’s, yet it was the rise of a ’12 vinyl record, it broke and scratched easily.
1985 – the first film shot on video – made for the home video market only, released on VHS.
1998 – HDTV was introduced; video on demand; NetFlix; postal shipping of rental DVD’s.
1999 – TiVo is introduced; time shift recordings. Also, Blair Witch project was marketed through the internet and word of mouth advertising. It cost $30,000 to make and grossed $249 million dollars worldwide.
2005 – The last Hollywood film released on VHS. Also, this is the first year that movies are released on Blue Ray DVD’s.
2006 – 100 million videos are viewed on youtube daily. We talked about internet television and programs produced just for internet consumption.
Thus far, I found it to be the most interesting lecture; however it did seem a little rushed given the fact that there was not an awful lot of time in the lecture. This is a shame as I would have liked to have seen the full lecture. There were many slides which were skipped that seemed very interesting.
As I recall, the week 2 lecture was concerned with the overall language of cinema (the moving image).
I would classify this as a more ‘practical’ lecture as we were introduced to a variety of terms involved in film making.
First, we brushed up on the campaign against downloading movies online and the fear (from the studios) of illegal distribution as well as their reluctance to acknowledge such a problem. The fact is that there is an excellent opportunity for distributors through the use of the internet. Comparisons were made to the introduction of television and how the studios reacted too late to what eventually ended up being a gain/opportunity as it paved the way for a new market altogether which in turn meant further profits.
In particular we focused on illegal downloads. Almost everyone in the lecture theatre had illegally downloaded a film via the internet at one point or another. We discussed the types of illegal downloads (e.g., the formats)
- Cams/Ts: bootleg, often recorded in the cinema or projection booth.
- Screeners (VHS/DVD) studio releases for festivals (often displaying… ‘property of Paramount, etc..)
- Rips: (VHS/DVD/BLUE RAY) the best quality, exact copies of releases
Producers are always looking for the best quality/highest production values for profit.
Essentially a film is about communication and telling a story and the ability to understand the language involved in the film.
We then discussed the basic building blocks of the moving image – there are eight basic shot sizes:
- Very long shot
- Long shot
- Medium long shot
- Medium shot
- Medium close up
- Close up
Different shots emphasises emotion, draws attention and heightens aesthetic variety.
When shooting a scene, a film maker needs to ask themselves the following six questions:
1. Who (close up shots)
2. Where (long shot, wide shot, establishing shots)
3. When (big close up, extreme close up, sunrise/sunset)
4. What (montage, sequence of shots
5. How (understanding of a sequence by creating a feeling
6. Why (internal emotions)
Essentially, each shot size can do this effectively.
All in all, the week 2 lecture was very fascinating and involving. I quite enjoyed it.